Update Details
v1.3.9 released.
Thalassia mechanic added,
world mob small balance adjustments,
Labyrinth map avenues widened.
v1.3.3 released.
Working Emporion Store.
v1.3.1 released.
I broke the labyrinth. This is a quick hotfix.
New map created.
More added to store.
slight UI changes.
Labyrinth bug fixes.
Massive overhaul to how this game renders on Tablets. Attempting to make it fully playable on both Android and iPad.
Players can now earn Favour by winning matches!
v1.2.2 released.
- Slight graphical improvement.
- Right-clicking an item whilst in combat now actually uses it, and no longer sells it. lol.
- Improved intuitive-ness of ability casting.
- Abilities now fire towards mouse position on key-up.
- Tribute bar removed from UI.
- Melee visual feedback added.
- Wave mob queuing added - hopefully it gives melee characters some small breathing-room for attacking wave mobs without getting nuked immediately.
- Increased player sprites by 10%.
- Alkaios abilities failed to fire. Fox added.
- Can now move by right-clicking minimap.
Released v1.2.0
Added boons. Currently only available for logged-in players (admins) whilst their balance, animations and effects are checked.
Added scoreboard during gameplay (tab or Y key).
Launcher fixes. Menu improvements. Implemented the Emporion of Olympus.
Minor UI fixes to victory/defeat scene. Auto-discovery of dedicated host on LAN
Released v1.1.0
4 new characters added to the roster. They integrate well with other players, and have moves designed around the teamwork concept of the expanded game.
Game increased from 3 players to 6 players, with up to 2 players per team. A host can set each team slot to be human, AI, or closed. Mix and match the teams however you like.
Player bases redesigned, to make them feel more like a stronghold/temple. The player's respawn point, mob target (team statue), shop, healing well and battlemap have been separated out as individual areas within the player town.
Downloadable client has been built. Networking abilities are improved for users of the client, and if a client user joins a browser game, the host is migrated to the client user automatically.